How to check if your iPhone X screen is eligible for a free replacement

Are you having issues with your iPhone X screen not responding properly to touch input? Or seeing the screen respond to ghost touches? Read on for how to check if your iPhone X screen is eligible for a free replacement.

Apple has a service program for iPhone X that replaces the display for users experiencing certain touch problems, free of charge.

The program covers affected iPhone X devices for 3 years after the first retail sale of the unit.

Also, if you’ve already paid to replace your display and it was affected by issues covered by the service program, it’s possible to get a refund by contacting Apple Support.

How to check if your iPhone X screen is eligible for a free replacement

  1. If you’re not sure, confirm you have an iPhone X (Settings → General → About → Model Name)
  2. Are you experiencing the screen or part of the screen not responding to touch? Or experiencing ghost touches?
  3. Get in touch with Apple Support to get set up for a potentially free display replacement

More information on the iPhone X Display Module replacement program:

If your iPhone X has any damage which impairs the ability to complete the repair, such as a cracked screen, that issue will need to be resolved prior to the service. In some cases, there may be a cost associated with the additional repair.

Additional Information

Apple may restrict or limit repair to the original country or region of purchase.

This Apple program doesn’t extend the standard warranty coverage of the iPhone X.

How to show your battery percentage on any iPhone, including iPhone X models

An iPhone’s battery percentage display varies depending on the model of the device.

  • Your iPhone shows a graphic representation of its battery in the upper right corner at almost all times, which indicates its approximate battery life remaining.
  • On the iPhone X or newer, you can view the device’s specific battery percentage by swiping down to display the Control Center.
  • If you have an iPhone 8 or older, and your battery percentage display is off, you can turn the display on from the Battery section of your Settings app.
  • Visit Business Insider’s homepage for more stories.

No matter how much Apple improves the battery with each iteration of the iPhone, it seems like we always need an emergency charge to prevent a dead battery in the middle of the day.

The iPhone has a battery graphic at the top of the screen that shows the approximate state of your battery, but you might prefer seeing a cold, hard percentage as well, since every iPhone owner knows that there can be a big difference between 40% and 25% remaining.

You can easily see your battery percentage, but the process is different depending on whether you have an iPhone X (or later) or an iPhone 8 (or older).

How to show the battery percentage on an iPhone X or later

Unlike earlier model iPhones, you can see the battery percentage simply by pulling down the Control Center on your iPhone X or later.

With the home screen or any app open, swipe down from the upper right corner of the phone. You should see the Control Center, with the battery percentage in the corner of the screen. You can’t see it on the home screen, but it’s always just one swipe away.

Pull down the Control Center from the upper right corner of the screen to see the battery percentage on an iPhone X.

Pull down the Control Center from the upper right corner of the screen to see the battery percentage on an iPhone X. Dave Johnson/Business Insider

How to show the battery percentage on an iPhone 8 or older

If you have an older iPhone, you can turn on the battery percentage so it displays in the upper right corner of the screen all the time.

1. Open the Settings app.

2. Tap “Battery.”

3. Turn on “Battery Percentage” by swiping the switch to the right.

You can turn on the battery percentage display for older iPhones using the Settings app.

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Samsung’s new Galaxy S10 is almost a master class in how to make a superb, premium smartphone

There’s a lot that’s new with Samsung’s Galaxy S10, making it feel like an overhaul of previous Galaxy S phones.

  • Samsung’s new Galaxy S10 comes with a welcome overhaul in design, performance, and features over previous Galaxy S phones.
  • It’s a fantastic smartphone that anyone would be happy with.
  • That said, there are some disappointing aspects of the Galaxy S10.

Samsung’s last few Galaxy S phones have been boringly good, but I can drop the “boring” part with the Galaxy S10.

Samsung’s previous Galaxy S devices were some of the best smartphones you could buy, but the Galaxy S9 was an incremental update over the Galaxy S8.

The Galaxy S10 is an overhaul in design, performance, and features, all while maintaining the Samsung smartphone formula that makes its phones great.

That said, the Galaxy S10 isn’t without its disappointments.

I’ve been using the Galaxy S10 Plus for more than a week, but almost everything mentioned below applies to the regular Galaxy S10 tooC

There’s no doubt this is the best-looking smartphone Samsung has made so far

You get the familiar Samsung Galaxy glass back and curved display edges, but the narrow display bezels are the most striking thing about the Galaxy S10 that differentiates it from previous Galaxy phones and pretty much any other Android phone.

But the Galaxy S10’s good looks and narrow bezels disappear almost entirely with a thick-ish case. I used the phone with Incipio’s new Aerolite case, and I had forgotten just how narrow the bezels were until I removed it. But good protective cases that are somewhat thick will do that to any phone.

The “hole punch” is better than the notch

Hollis Johnson/Business Insider

I don’t really have any issues with the divisive display notch, but if I had to pick, I’d go for the hole-punch design over the notch.

The hole-punch design for the selfie camera(s) looks and feels far more efficient than the notch found on the iPhone XS and other Android phones. There’s no wasted screen space with the hole-punch design, and it isn’t as noticeable in everyday use.

And the hole-punch design doesn’t interrupt the display’s top edge, making for a solid rectangular display shape that complements the Galaxy S10’s narrow bezels.

The display is fantastic, but I don’t see the added benefits of Samsung’s new “Dynamic Amoled” display that’s supposedly better than previous Galaxy displays

The Galaxy S10 touts a “Dynamic Amoled” display that supports HDR10+ and is great-looking, but I haven’t noticed much of a difference from the Galaxy S8 or S9.

You get the same 1440p resolution as previous Galaxy phones (though the resolution is set to 1080p by default, also like previous Galaxy phones). Colors might be slightly more vibrant and richer but it’s nothing to write someone with a Galaxy S8 or S9 about.

The HDR10+ works only with content that supports HDR10+, which I don’t encounter much of daily. And I don’t get the hype of HDR on videos. I’ve tried to understand how it looks better than non-HDR content, and I just don’t see it. Perhaps I’m HDR-blind.

The Galaxy S10 works great out of the box with the latest processor and Samsung’s new One UI

The Galaxy S10 works as any new phone that comes with the latest processor should. It’s fast and fluid while running and switching among apps.

But I’ve also noticed fewer stutters compared with previous Galaxy phones, which could be attributable to the generous 8 GB of RAM that comes standard on the S10 and S10 Plus, as well as Samsung’s new One UI interface that runs on top of Android to make the S10 feel more … Samsung-y.

That said, Samsung’s One UI makes the S10 look and feel less like a Samsung phone and more like an alternative version of Google’s Pixel UI from its Pixel phones. In my mind, that’s a good thing.

Despite One UI’s resemblance to Pixel UI, there’s no guarantee you’ll get updates as quickly or as often as Google’s Pixel phones. Samsung is notoriously slow in delivering updates, at least for new versions of Android.

Samsung (or any other tech company) hasn’t yet reinvented the battery, so there’s nothing significant to report on battery life other than it’s good

You’ll get comfortable battery life with the Galaxy S10, and it could even last into a second day without much issue, especially if you keep the display’s default 1080p resolution and use wallpapers with a lot of black that prevent the screen from using power.

Setting the S10 to night mode, which makes the notifications shade and settings menu black, also helps with battery life.

I was averaging about 30% remaining battery life after 24 hours between charges, including regular daily use and no overnight charging.

Reverse wireless charging, or “Wireless PowerShare,” is there if you need it

The best use for reverse wireless charging is to charge wireless accessories, like Samsung’s new Galaxy Buds.

Otherwise, this is a feature that largely benefits your friends or family with low smartphone batteries. They’ll get a top-up while you sit there unable to use your phone because it’s charging someone else’s phone. I suppose it can be a good jab at your iPhone-toting friends, as their iPhones would be getting rescued by a Samsung/Android phone.

It’s the kind of feature you might never use, but it doesn’t make the Galaxy S10 any worse. It’s nice to have, I suppose.

The camera is great, and I love the new ultra-wide-angle camera that Samsung added for the first time

As usual, Samsung’s latest smartphone takes great photos, and the addition of the third ultra-wide lens is great.

I’ve been taking regular photos and following them up with ultra-wides, and I’m always happy I did.

galaxy s10 plus photos from camera
Samsung S10 Smartphone

There’s a dual-lens selfie camera on the Galaxy S10 Plus, but one of the lenses is just a depth sensor for better portrait-mode shots. That’s disappointing.

The Galaxy S10e and the Galaxy S10 can do portrait-mode shots with a single selfie lens, so it seems like a wasted opportunity to dedicate a secondary lens to something that a single selfie camera can already do.

What’s worse is that the Galaxy S10 Plus and its depth-sensing lens don’t take perfect portrait-mode shots. I’ve seen parts of my hair or headphones blurred as if they were part of the background when they shouldn’t have been. You can see what I mean in my photo comparison of the Galaxy S10 Plus and the Pixel 3.

There is a slightly wider selfie option in the Galaxy S10 phones, but it’s barely wider than regular selfies.

I found I ended up using the less secure facial recognition 90% of the time over the fancy new ultrasonic in-display fingerprint sensor

Samsung’s ultrasonic in-display fingerprint sensor is pretty good, and it works when your thumb is wet or dirty, unlike the OnePlus 6T’s in-display fingerprint sensor. I say “pretty good” only because for some reason it simply refuses to register my fingerprint while I’m in bed.

One thing significantly slowed down the unlocking process to the point where I used the facial recognition most of the time: I had trouble with consistently hitting the scanning area with my thumb.

It takes forever for the fingerprint symbol to show up after picking up the phone, even with the always-on-display feature turned on. Muscle memory works most of the time, but not so much in the dark, at least with the Galaxy S10’s in-display sensor.

So far, the OnePlus 6T still has the better in-display fingerprint-sensor experience. The fingerprint symbol appears immediately when I pick up the phone, and I immediately know where to place my thumb.

Thankfully, the Galaxy S10’s issue is something that could easily be fixed with a software update, and I hope that “add fingerprint-sensor guides” gets on Samsung’s list of things to improve.

One thing about in-display sensors in general: Having to look at the phone – even with muscle memory – to make sure I’m placing my thumb in the right place makes the unlocking process feel slower than using the good old-fashioned capacitive fingerprint sensors. With the Pixel 3 and other phones that use capacitive sensors, I can pick them up and feel exactly where I need to put my finger without looking, so they seem faster to unlock. There’s just no physical guide or feedback for where you should put your thumb on phones with invisible sensors.

In-display fingerprint sensors may not be as picky with the dryness or cleanliness of your fingers, and it’s nice to have the sensor on the front of the phone again, but it does feel like one step forward and one step back.

Samsung also missed an opportunity to do something fresh with the included fast charger

The Galaxy S10 charger, left, feels cheap and flimsy next to the OnePlus 6T’s charger.

The Galaxy S10 comes with the same stale fast charger and cable the company has been using for years. It feels cheap and flimsy compared with the charger for the $550 OnePlus 6T, hundreds less than the $900 Galaxy S10 and the $1,000 Galaxy S10 Plus.

I suppose I’m grateful that Samsung includes a fast charger with its phones, since Apple makes you buy separate accessories for fast charging. And the cheap-feeling charger isn’t a deal-breaker by any means.

Still, after using the OnePlus 6T and its charger for a few months, I felt as though Samsung could do better here, especially when you’re spending so much on a premium luxury device.

The biggest shame is that Samsung is reserving its new, faster 25W charger for the Galaxy S10 5G. After using the OnePlus 6T McLaren Edition’s 30W charger, I thought Samsung’s regular 15W fast charging felt slow. Including the Galaxy S10 5G’s charger with the Galaxy S10 would have differentiated the Galaxy S10.

The power button is positioned directly in line with the volume up button on the other side of the phone, and it’s led me to take numerous accidental screenshots

It’s not a deal-breaker, but the power button is positioned way too high on the Galaxy S10 Plus’ right edge.

It’s a reach to press it, and it lines up with the volume up button on the other side of the phone, leading me to take many accidental screenshots when I’m trying to lock the phone.

This wasn’t an issue on the Galaxy S9, whose power button was much farther down.

Yea or nay?

There’s a lot that’s new with Samsung’s Galaxy S10, making the S10 phones feel like an overhaul over previous Galaxy S phones and less like an incremental update, as the S9 did over the S8.

At the end of the day, the Galaxy S10 is very much a Samsung phone that employs Samsung’s familiar formula, with a few little extras and updates that make a big difference. And that’s a good thing.

You get one of the best designs and displays in the smartphone business, and the ultra-wide camera is a killer feature that previous Galaxy phones don’t have. The regular camera is pretty great too!

One of the main disappointments here is the in-display fingerprint sensor, at least in its current state, where it’s hard to use because there’s little visual feedback about where you should put your thumb.

It’s also a huge shame that Samsung dedicated an entire selfie camera on the Galaxy S10 Plus to depth-sensing when it could have added an ultra-wide selfie camera.

Still, it’s a definite yea for the Galaxy S10, despite issues with the in-display fingerprint sensor and the lack of an ultra-wide selfie camera.

BlueStacks Inside turns mobile games into ‘native PC’ games

BlueStacks Insider makes it easy to take mobile games to Steam.

The initial launch will include several high-profile developers like KOG, Funplus, Fabled Game Studio, and many others whose games will be available directly on Steam.

Mobile developers have started allocating large budgets to game development, and that means mobile games can be competitive on Steam without a ton of modification.

With games like Lineage 2: Revolution and PlayerUnknown’s Battlegrounds, graphics and gameplay push the limits of what a mobile device can do.

On the other hand, gamers are caught in a struggle to maintain devices that can keep up with demanding games. BlueStacks Inside gives developers an opportunity to reach a much wider and valuable PC-based audience without the need to hire a separate PC development team.

Players can use their PCs to do the heavy lifting for games their phones would otherwise not be able to run well.

“What we see is that the BlueStacks and Steam audiences overlap almost completely. So the partnership gives gamers access to the entire Android gaming library right on their PCs,” says Rosen Sharma, BlueStacks CEO, in a statement. “We eliminate the need for separate development teams just to bring mobile games to a PC audience. When published with BlueStacks, a player downloading the game through Steam gets the full game experience. It isn’t BlueStacks. It isn’t Steam. It’s a PC game.”

BlueStacks Inside for Steam will give developers access to a spectrum of features from a simple and mandatory payments integration, replacing traditional app stores, to Steam’s Community Hub, promotions, curators, and collections. The Steam Wallet will process all in-game purchases in the same way as a traditional app store.

Developers seeking higher engagement and average revenue per user (ARPU) will find PC gamers as some of the most loyal and hardcore of any gaming cohort.

“We see a nearly 80% overlap between high-value mobile gamers and high-value PC gamers,” said Mike Peng, head of global operations at Funplus, in a statement. “Developers can not only reach more people, but the people they reach on Steam are much more likely to play the game for longer and spend more than the average mobile gamer. This is amazing news for our user acquisition team.”

BlueStacks Inside is currently in a soft launch with a few select partners.

Pirates Outlaws from Fabled Game Studio launched on Steam during the Game Developers Conference in March and is currently available in the Steam store.

Nicolas Lavergne, Game Producer at Fabled Game Studio pointed to the scale of the Steam store, with over 40 million DAU, and ease of integration, a simple SDK, as the two main reasons to launch their new title Pirates Outlaws on PC as well as through Google and iOS.

“One of the things we found exciting about publishing with BlueStacks is having the ability to connect easily their massive Steam audience without any additional development requirements,” he said. “Our players can now use the Steam platform to access player-generated guides and streamer videos which are fundamental to build a community.”

Even large mobile developers like KOG are looking to BlueStacks instead of building out PC-porting teams. Rafael Noh, vice president at KOG, said, “We want players to play on their terms. If they want to play on PC, then we want them to have the best experience. BlueStacks Inside gives us the ability to distribute the best PC experience to players on platforms they already use.”

BlueStacks investors include Ignition Partners, Radar Partners, Andreessen-Horowitz, Samsung, Redpoint, Qualcomm, Intel, Presidio Ventures (a Sumitomo Corporation Company), Citrix, AMD, and Helion Ventures.